![]() Now their level is automatically calculated based on the Shaper's shaping skills, and ranks in that creation's shaping ability. Control level worsens when the Shaper has a large number of creations or shapes a creation with a higher level than them.Ĭreations no longer have their own experience levels and do not drain XP from the Shaper. A creation's control level can be improved by increasing your shaping skills. However, creations now have a chance to flee or attack their creator when damaged, based on their Control Level. Unlike the original games, creations no longer need to be shaped with additional intelligence in order to be controlled directly by the player - that is now automatic. There are new spells, such as Essence Shield and Airshock, new equipment like the Spary Baton and Purifying Blade, and new content found in old zones of the game. On desktop computers, you can see all of a foe’s resistances and status effects by right-clicking it.While the setting and story of Geneforge Mutagen are mostly the same as the original, the gameplay has been completely re-designed from the ground up. Move the mouse cursor over the icon to see a full description of the effect and how long it will last. When a character has an effect, an icon will appear on the side of that character’s portrait. Others, like poison, are inflicted by hostile spells. Some effects (like blessings) are gained by casting spells or using magic items. Your characters can be exposed to a variety of status effects, some beneficial, some harmful, most of them related to combat. Instead, one-piece reduces damage by 50%, and then the other piece reduces the remaining damage by 50% again (for total So if you have two pieces of armor that give 50% protection from physical attacks, you don’t get 100% protection. These resistances are applied one at a time. The protection is expressed as two percentages, one for physical attacks and one for magical attacks. Some equipment (like armor), when worn, reduces the damage you take from enemy attacks. When it reaches zero, the character will die.ĭamaged characters can be healed during combat with healing abilities, healing pods, and healing spores. ![]() When a character is hit, its health will go down. ![]() Note that on Veteran or Torment difficulties, your attacks that cover an area will affect both friends and foes. To target one of your characters (for healing or blessing), select thatĬharacter’s portrait (or type ‘1’-‘8’ to select the character in your roster). If the spell targets an area (circular or cone shaped), move the cursor onto the terrain to see the area that will be affected. To target a foe, select the space it is standing in. When a creation uses an ability, it won’t be able to use it again for a cooldown period of three turns. To have your active character use an ability or item, press the Use Ability button (or type ‘a’). These can do damage, bless your characters, curse your foes, or heal damage. While your default attacks can be very effective, you will frequently want to use your characters’ abilities. You can toggle between the two default attacks by using the two buttons on the far left on the button bar (or typing ‘w’).Īfter you attack or use an ability, you can no longer move during your turn. Your default attack can be with your base weapon or an equipped missile weapon. You will attack with your current default attack. To attack a foe, select the space it is standing in. To end a character’s turn early (if you don’t want it to do anything else), select the space it is standing in or press the space bar. When all of your action points are gone, the next character gets to act. The number of action points you have left is indicated on the party roster. Using an item or drinking a potion takes 5. A few faster spells only cost 6 action points. If you have any action points left, you can attack, cast a spell, or use an item (so you can still attack even if you have only one action point left).Īttacking or casting most spells deducts 9 action points. Increasing Strength enables you to wear heavier armor without being encumbered. Note that if there still is a foe nearby, combat will immediately begin again.Įach turn, a character has a base of 8 action points (fewer if encumbered by heavy armor). Otherwise, it will end after the current round. If there are no enemies visible, combat ends immediately. When you are through with combat, press the End Combat button or type ‘f’. ![]() High Agility helps a character to act sooner in combat. You can also enter combat by pressing the Start Combat button (or the ‘f’ key).Ĭombat is split up into rounds. If you are attacked, this mode starts automatically. When you meet someone you want to attack or when something attacks you, you enter combat mode.
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